AI Insights · Timothy · October 2021
Top 5 Turn-Based Tactics Games Performance in the US for Q3 2021
Discover the performance trends of the top 5 Turn-Based Tactics Games in the US for Q3 2021, including data on weekly downloads, revenue, and active users from Sensor Tower.
The performance of the top 5 Turn-Based Tactics Games in the United States for Q3 2021 showcases interesting trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers valuable insights into the market dynamics of these popular games.
Bowmasters - Multiplayer Game from Playgendary Limited saw a steady decline in weekly revenue, starting at approximately $121K at the end of June and dropping to around $78K by mid-September, before slightly recovering to $84K at the end of the quarter. Weekly downloads for the game also decreased from 148K in late June to about 64K by the end of September. Weekly active users showed a downward trend, starting at 953K and closing the quarter at 596K.
Tank Stars by AI Games FZ experienced a gradual decline in weekly revenue from $24K at the beginning of the quarter to $18K by the end of September. Weekly downloads followed a similar pattern, decreasing from 74K in late June to 42K by the end of September. The game’s weekly active users also declined from 432K to 311K over the same period.
The Walking Dead No Man's Land from Deca Live Operations GmbH had a fluctuating revenue trend, peaking at $115K in early September and ending the quarter at $84K. Weekly downloads for the game remained relatively low, ranging from 3K to 6K throughout the quarter. Weekly active users showed a slight increase, starting at 8.4K and ending at 8.1K by the end of September.
FINAL FANTASY BE:WOTV by SQUARE ENIX displayed significant revenue spikes, particularly in late August and late September, reaching $571K in both periods. Weekly downloads for the game saw a notable increase in late August, peaking at 7.1K, but settled back to around 4.8K by the end of September. Weekly active users fluctuated, peaking at 37K in late August and ending the quarter at approximately 30K.
Super Mechs: Battle Bots Arena from Gato Games, Inc showed a decline in weekly revenue from $8K at the end of June to about $2K by mid-September, before a slight recovery to $2.1K at the end of the quarter. Weekly downloads saw a steady decline, starting at 2.5K and ending at 1.7K. Weekly active users also decreased from 6.9K to 5.7K over the same period.
For more detailed insights and data, visit Sensor Tower.